![]() Supported Plugins WorldGuard & Residence: Admin override placing interference blocks:.Reload configuration: lockettepro.reload.Edit a sign: lockettepro.edit /lock to add a player to the sign.Aliases contains /lockit, /lockette and /lockettepro. For server owners please take a look at the configuration below. In order to add another user name on a sign, first right-click to select a sign, then enter /lock. After locking, you may add a second sign on chest/block will add a sign so you can add more users to a chest/block. You may also SHIFT+RIGHT CLICK the block to prevent it get automatically locked, or you can write text manually on signs as well. If you want to lock a door, you may put a sign on the block above or below the door too. For players, just hold a sign in your hand, then right click a chest or any lockable block. The usage of Lockette and LockettePro are exactly the same. LockettePro with cache set to 10 seconds: 4.3 microseconds per event LockettePro without cache: 19.4 microseconds per event Test is performed on my server with a monstrous Chest-Hopper rig consisting 10000 sets of locked chest and hoppers. The event happens when hoppers are trying to pull items from the container above. This test is focused on the most serious performance issue caused by hoppers InventoryMoveItemEvent. LockettePro vs Lockette Performance - Using Timings v2 (Seems like I have resolved every other cons, great!).Lack of admin snooping alert and I am not likely to add this soon.Original Lockette's UUID support is not actually working between server restarts, just saying.For instance, you can set lockable for every single block. Able to disable "bloat" features easily with no affect to performance.Language files are editable, with UTF-8 support.Switch to LockettePro and switch back to Lockette worry-free anytime.All information required for a lock is recorded on the sign. And today, I am proudly to present you the ultimate sign lock plugin, LockettePro. It is not very possible to fix all the issues, so I started to start a brand new plugin. It also uses legacy deprecated methods, having a piston-related bug for years. Its codebase is messy, performance is bad, unnecessary checks are everywhere. I am deeply depressed with the original Lockette. ![]() You may switch between those plugins anytime. LockettePro's behavior is 100% same as Lockette. It has massive performance enhancement, fixed bugs and very customizable. Remember the sign-based lock plugin Lockette that is popular for years? LockettePro is a deep remade & rewrite of the original Lockette. Transfer between Lockette & LockettePro What is LockettePro? Please follow link:ĭownload | Configuration | Wiki | GitHub The iron age consists of basic wrought iron tools, all the way up to brightly colored red and blue steel alloys which require mastering the smithing system and rare resources to accomplish.High performance sign-based lock plugin, highly customizable Moved to Spigot. Next is the casting age, reached through the newly added pottery system, consisting of copper and bronze tools and the addition of pickaxes, prospector’s picks, chisels and saws. The stone age consists of primitive tools that take fairly long periods of time to complete tasks such as chopping down trees, and doesn't always result in the maximum output. Progressing through the game consists of 3 main ages: Stone, Casting, and Iron. TFC also adds new crops and fruit trees as alternative food sources. Grass, saplings and flowers slowly grow back depending on the temperature, while foliage changes colors to match the season. On the surface, there are many different types of trees, large boulders, and smaller surface rocks scattered about. Sea-level has been raised to twice the height to accommodate 3 separate, varying layers of stone underneath, each spawning their own ores and minerals depending on which of the many new stone types it is comprised of. Starting with the world, TFC has thrown out Vanilla generation and started on a fresh slate. The overhauled terrain generation also creates a beautiful, varied background as a canvas to start your builds. ![]() Mastering skills, and searching far and wide to gather materials before you can build amazing castles, homes, fortresses, towns, cities, etc. The goal of TFC is to make things more believable, and to give the player a sense of accomplishment. “Survival Mode as it should have been.” You’ve seen the quote alongside the logo, but what exactly does it mean? What is the true point of TFC?
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